This game was made in Bitsy for my Interactive Storytelling class. SPOILERS AHEAD.

When given the prompt 'time travel', I brainstormed what kind of time periods would make the best setting for an interactive story. I chose the far (far) future because it leaves lots of room for abstraction and creativity, and (hopefully) gives the player an interesting and odd world to explore.  Although the game is humorous, It's also a bit unsettling, which I feel is a satisfying juxtaposition. My proudest accomplishment in developing the game was integrating a quest with physical rewards using the limited Bitsy engine. By creating hidden rooms that can only be accessed with information given by NPCs, I was able to create a rudimentary reward system.

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